Build a simple 2D physics engine for JavaScript games
Sometimes, the complexity and overhead of a third-party physics library, such as Box2D, is overkill for your JavaScript game. In this article, walk through an implementation of a straightforward 2D physics engine. Learn to create a simple physics world with gravity and collision detection between game objects. This article discusses the structure of a physics engine, some algorithms to detect and resolve collisions, and the reasons to “roll your own” physics engine.