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2009
02-17

XNA Series – Animation Part 1

wy182000 XNA 围观407次 留下评论
XNA Series - Animation Part 1 Now, we may not always be using static images as our characters in our games, and sometimes we may want to have an animation, like when our character .... Read More >
2009
02-17

XNA – Simulating Gravity

wy182000 XNA 围观638次 留下评论
Now that we have talked a little about vectors and acceleration and such, lets put together a simple 'game' that takes a few of these things together. We will create a Game Object like we have been do.... Read More >
2009
02-17

XNA Sidebar – SmoothStep and Lerp

wy182000 XNA 围观1042次 留下评论
XNA Sidebar - SmoothStep and Lerp Here is another bit of information for you when you are coding. There is a small class called MathHelper that you should become familiar with. It is i.... Read More >
2009
02-17

XNA Sidebar – Trigonometry

wy182000 XNA 围观643次 留下评论
XNA Sidebar - Trigonometry One area that you may find yourself lacking is in the area of math. Especially when it comes to trig. In this post I want to talk a little about trig .... Read More >
2009
02-17

XNA Sidebar – Intro To Vector Math

wy182000 XNA 围观458次 留下评论
XNA Sidebar - Intro To Vector Math I am not a math wiz, but I know enough to get around. I wrote my Sidebar article on Trigonometry to explain a few concepts that people might want to k.... Read More >
2009
02-17

XNA Sidebar – Converting a single index into multiple

wy182000 XNA 围观474次 留下评论
XNA Sidebar - Converting a single index into multiple I was playing around with some coding ideas and thought about this. Say you have a 5x5 grid defined in a multidimensional array int[5,5] and then you .... Read More >
2009
02-17

XNA – "Always…no, no…Never…forget to check your references"

wy182000 XNA 围观324次 留下评论
There is something to be said for really knowing a topic. To be able to have information at your brain's fingertips at all times makes for quick work. But realistically, there is no way for me (rather.... Read More >
2009
02-17

XNA Part 10 – The Sprite Sheet

wy182000 XNA 围观401次 留下评论
We have taken a little diversions with audio and collisions, but today I want to talk about a handy way to optimize your game. Up until now whenever we have wanted a sprite in our game we would just c.... Read More >
2009
02-17

XNA Part 9 – Pixel Based Collisions

wy182000 XNA 围观465次 留下评论
XNA Part 9 - Pixel Based Collisions Let me start by saying that the XNA Creators Club tutorials on collisions are really good and a lot of what I have learned so far has come from them. .... Read More >
2009
02-17

XNA Part 8 – Simple Collisions

wy182000 XNA 围观529次 留下评论
Most games that have any kind of movement need to detect object collision. There are many levels of object collision (as I am learning) that we can detect, but to start, we will look at simple rectang.... Read More >
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