Contains low-level application programming interface (API) methods that can load and manipulate XACT-created project and content files to play audio.
|Represents a 3D audio emitter. This object, used in combination with an AudioListener and the Cue.Apply3D method, can simulate 3D audio effects for a given Cue.
|Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects.
|Represents a 3D audio listener. This object, used in combination with an AudioEmitter and the Cue.Apply3D method, can simulate 3D audio effects for a given Cue.
|Defines methods for managing the playback of sounds.
|The exception that is thrown when there is an attempt to play more than 16 SoundEffectInstance sounds concurrently.
|The exception that is thrown when no audio hardware is present, or when audio hardware is installed but device drivers for the audio hardware are not present or enabled.
|Represents a sound bank, which is a collection of cues.
|Provides a loaded sound resource.
|Provides a single playing, paused, or stopped instance of a SoundEffect sound.
|Represents a wave bank, which is a collection of wave files.