200902-17 XNA Sidebar – SmoothStep and Lerp Here is another bit of information for you when you are coding. There is a small class called MathHelper that you should become familiar with. It is i.... Read More >
200902-17 XNA Sidebar – Trigonometry One area that you may find yourself lacking is in the area of math. Especially when it comes to trig. In this post I want to talk a little about trig .... Read More >
200902-17 XNA Sidebar – Intro To Vector Math I am not a math wiz, but I know enough to get around. I wrote my Sidebar article on Trigonometry to explain a few concepts that people might want to k.... Read More >
200902-17 XNA Sidebar – Converting a single index into multiple I was playing around with some coding ideas and thought about this. Say you have a 5x5 grid defined in a multidimensional array int[5,5] and then you .... Read More >
200902-17 XNA – "Always…no, no…Never…forget to check your references" There is something to be said for really knowing a topic. To be able to have information at your brain's fingertips at all times makes for quick work. But realistically, there is no way for me (rather.... Read More >
200902-17 XNA Part 10 – The Sprite Sheet We have taken a little diversions with audio and collisions, but today I want to talk about a handy way to optimize your game. Up until now whenever we have wanted a sprite in our game we would just c.... Read More >
200902-17 XNA Part 9 – Pixel Based Collisions Let me start by saying that the XNA Creators Club tutorials on collisions are really good and a lot of what I have learned so far has come from them. .... Read More >
200902-17 XNA Part 8 – Simple Collisions Most games that have any kind of movement need to detect object collision. There are many levels of object collision (as I am learning) that we can detect, but to start, we will look at simple rectang.... Read More >
200902-17 XNA Part 7 – Audio – Sound Effects In our last installment, we talked a little about the Song object and how to load a music file and play it in our games. In this post we will talk about the SoundEffect Object. From my understanding t.... Read More >
200902-17 XNA Part 6 – Audio – Music Today we will take a slight detour from our drawing of textures to another very important part of games. The audio! Music and sound effects are incredibly important parts of games no matter if you are.... Read More >